OtherSide Entertainment Faces Major Layoffs, Future Uncertain for 'Thick as Thieves' Developer
Games

OtherSide Entertainment Faces Major Layoffs, Future Uncertain for 'Thick as Thieves' Developer

authorBy Richard Garfield
DateJul 02, 2026
Read Time4 min

OtherSide Entertainment, the development studio responsible for the game 'Thick as Thieves,' has recently undergone a second substantial wave of layoffs. This action has dramatically reduced the company's workforce to fewer than ten individuals. The current remaining staff will focus on maintaining 'Thick as Thieves' with ongoing updates, though the company has stated there are no immediate intentions to develop new titles. This situation emerged after an earlier round of job cuts and the discontinuation of an unannounced project.

The studio's representative highlighted the increasing difficulties associated with creating immersive simulation games, a genre central to OtherSide's identity, within the contemporary gaming market. Despite a positive initial reception for 'Thick as Thieves,' the current business model for the studio has been deemed unsustainable. This trend mirrors broader challenges faced by developers in the immersive sim genre, which, while critically acclaimed, often struggles to achieve widespread commercial success due to its niche appeal, especially in an industry increasingly driven by blockbuster hits.

The Decline of an Immersive Sim Pioneer

OtherSide Entertainment, a studio deeply rooted in the immersive sim tradition, has announced significant workforce reductions, bringing its employee count to under ten. This follows a prior round of layoffs and the termination of a different project. The studio expressed that developing immersive sim games, which are characteristically intricate and require extended development cycles, has become increasingly challenging from a commercial standpoint. This sentiment is echoed across the industry, with figures like Nightdive CEO Stephen Kick noting the niche audience for such titles, which makes them a riskier venture for developers and publishers aiming for mass-market success. Despite critical appreciation for games like 'Thick as Thieves,' the financial realities of the current gaming landscape have proven difficult to navigate.

The studio's recent restructuring indicates a precarious future for OtherSide Entertainment. Despite 'Thick as Thieves' receiving favorable initial feedback, the company acknowledged that its existing operational structure was not commercially viable. The challenges faced by the immersive sim genre, characterized by lengthy development periods and appeal to a specialized player base, are a significant factor. This environment compels studios to produce runaway successes, placing immense pressure on unique or niche genres. 'Thick as Thieves' itself experienced a pivot in development, shifting from a PvPvE model to a single-player/co-op experience, and despite its affordable price point and positive elements, some design choices, such as restrictive mission timers, prevented it from fully resonating with fans hoping for a direct successor to classic titles like 'Thief.'

"Thick as Thieves": A Promising Title's Commercial Struggle

'Thick as Thieves' faced its own set of challenges, including a significant shift in its core gameplay design. Initially conceived as a Player-versus-Player-versus-Environment (PvPvE) experience, the game transitioned to a single-player and two-player cooperative model shortly before its release. While the game received commendation upon launch and offered potential for future growth, certain mechanics, like the stringent mission time limits and exit countdowns, were a source of frustration for players. For many enthusiasts seeking a modern iteration of the 'Thief' series, 'Thick as Thieves' ultimately fell short of expectations, failing to fully capture the essence of its spiritual predecessors. Despite its low price, the game did not achieve the broad player engagement needed for sustained development.

The commercial performance of 'Thick as Thieves' did not meet the expectations required for its long-term development strategy. Priced at an accessible $5, the game was intended to attract a large player base and provide the studio with the flexibility to expand content based on player feedback. However, player count data on platforms like Steam suggests that this goal was not realized. This outcome is particularly disheartening for fans of immersive sims, a genre that often struggles in the mainstream market. The difficulties encountered by 'Thick as Thieves' highlight a broader issue within the gaming industry, where even well-received niche titles struggle to secure the commercial success necessary for studios to thrive and innovate in an increasingly competitive environment.

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