Former BioWare Designer Expresses Optimism for Next Mass Effect
Games

Former BioWare Designer Expresses Optimism for Next Mass Effect

authorBy Amy Hennig
DateSep 06, 2026
Read Time3 min

Amidst a climate of skepticism fueled by recent BioWare titles like Anthem and Mass Effect Andromeda, and a mixed reception for Dragon Age: The Veilguard, discussions around the next Mass Effect installment have been tinged with doubt. Some industry observers have even questioned whether the game will ever see the light of day. However, a veteran of the franchise offers a more hopeful perspective, suggesting that concerns are overstated and that the studio possesses the inherent capability to deliver another compelling entry.

Armando Troisi, who served as a cinematic designer on the original Mass Effect trilogy and held the lead cinematic designer role for Mass Effect 2, believes the critical outlook is unduly harsh. In a recent interview with FRVR, Troisi articulated his conviction that when BioWare focuses on its core strengths— crafting single-player, interactive, narrative-rich games with deep combat and progression systems—they are virtually unmatched in the industry. He likened BioWare's current situation to a journey of self-discovery, suggesting that once they realign with their proven formula, they will return stronger. Troisi emphasized that the key to their success lies in allowing the development team to work autonomously, free from undue external influence, to execute what they do best.

Troisi further elaborated on his experience within BioWare, recalling a clear vision that guided the studio during his tenure. He noted that there was a distinct "BioWare formula"—a commitment to iterating on a successful model to consistently produce top-tier cinematic RPGs. This mandate, he explained, was consistently pursued until the advent of the live-service gaming era, which, while still present, may be losing some of its previous dominance. Troisi acknowledged that studios, including BioWare, are often subject to the demands of parent companies and stakeholders, which can steer development away from their core competencies. The challenges faced by Anthem, a prime example of live-service pitfalls, and the late-stage pivot of Veilguard from a live-service model, along with Andromeda's development leadership being tied to Mass Effect 3's multiplayer team, illustrate the consequences of straying from BioWare's traditional strengths.

Despite these past challenges, Troisi remains optimistic about the forthcoming Mass Effect title. He highlighted that a significant number of individuals from the original development teams, whom he referred to as "OGs," are still actively involved in the project. Their deep understanding and institutional knowledge, he argued, mean they do not require external advice on how to craft an exceptional Mass Effect game. Instead, Troisi proposed that the most beneficial course of action would be for external entities to "get out of the way" and allow these experienced developers to concentrate on their creative process. He concluded by reiterating his strong support for the team, expressing confidence in their ability to succeed.

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