First Impressions of The Duskbloods Network Test
Games

First Impressions of The Duskbloods Network Test

authorBy Mark Rosewater
DateAug 24, 2026
Read Time3 min

FromSoftware's newest creation, "The Duskbloods," recently concluded its network test, providing numerous players with an initial taste of its intriguing gameplay. Despite a fair share of connectivity issues that occasionally hindered the experience, the overall sentiment from participants was overwhelmingly positive. The test allowed players to experiment with a selection of 'Bloodsworn' characters within the captivating yet perilous Lands of Dusk. Early feedback points to a game that, while drawing inspiration from its predecessors, introduces fresh mechanics and a unique identity, setting it apart in the competitive gaming landscape. Players eagerly anticipate the full launch, expecting a deeper dive into the rich world and complex systems that have only just begun to reveal themselves.

Initial Reactions: Overcoming Connectivity and Embracing Innovation

During the recent network test for "The Duskbloods," many players, including reviews editor Ollie Reynolds, encountered frustrating network disruptions. However, Reynolds emphasized that these issues were a minor setback in what was otherwise a thrilling experience. He praised the game's innovative approach, noting how it skillfully integrates familiar elements from previous FromSoftware titles, such as Elden Ring's counter-attacks and Bloodborne's dodge mechanics, while introducing entirely new features like a unique quadruple jump. This blend of the old and new creates a distinctive gameplay style that promises to keep players engaged and excited for future explorations within the game's world.

Reynolds was particularly impressed by the nuanced player-versus-player (PvP) system. Initially wary of PvP in Soulslike games, he found that "The Duskbloods" cleverly mitigates potential aggression outside of designated Ritual Sites, allowing players the option to form temporary alliances to avoid conflicts. This strategic depth, combined with the game's breathtaking visual design—particularly its skyboxes and intricate enemy designs like the "Milhüsa Cavalryman"—left a lasting impression. The verticality of the game's architecture further enhances the immersive experience, contributing to a world that Reynolds simply couldn't get enough of, fueling anticipation for the full release.

Exploring the Dark World: Gameplay Mechanics and Atmospheric Design

Editor Gavin Lane's experience with "The Duskbloods" network test provided a quintessential FromSoftware introduction, marked by initial struggles against even basic enemies. Despite connectivity challenges that led to several disconnections, Lane expressed a strong desire to continue exploring the game's systems and expansive environments. His brief but impactful session, centered around the character 'Zork,' highlighted the game's ability to immediately draw players into its complex mechanics, even if it meant a steep learning curve. Lane's enthusiasm suggests that the game's depth and atmosphere are compelling enough to warrant further investigation, hinting at a rewarding experience for those willing to master its intricacies.

Video producer Mai Ladyman, who has historically found FromSoftware games challenging, was pleasantly surprised by "The Duskbloods." She found the atmosphere "wonderfully moody and macabre" and the controls surprisingly fluid, making it accessible even for newcomers to the genre. A standout feature for Ladyman was the 'Kin' system, which allows players to fight alongside unique companions, such as the "Baritone Kin," adding a fresh layer of strategy and personalization. Despite not reaching the final phases in matches, her enjoyment was undeniable, emphasizing that the game successfully captures the essence of a FromSoftware title while remaining engaging and fun, even amidst its brutal elements.

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