Fan-made PC port of original Spyro the Dragon game is in development, promises 60FPS and widescreen support
Games

Fan-made PC port of original Spyro the Dragon game is in development, promises 60FPS and widescreen support

authorBy Amy Hennig
DateJun 28, 2026
Read Time3 min

A community-driven project is underway to bring the original PlayStation classic, Spyro the Dragon, to PC, promising a modernized experience with improved visuals and performance. This fan-made adaptation, developed without the use of artificial intelligence, is anticipated to offer high frame rates, genuine widescreen aspect ratios, and refined graphical fidelity, addressing some of the limitations of the original console release. Enthusiasts are eagerly awaiting its release, which is expected to precede an upcoming official title in the series.

The original Spyro the Dragon games have seen a resurgence of interest on PC, with the remastered Spyro Reignited Trilogy already available on Steam. Furthermore, Toys for Bob, the developer behind the remasters, is also working on a new installment titled Spyro: A Realm Beyond, slated for release in 2027. However, dedicated fans have taken it upon themselves to create a native PC port of the very first Spyro adventure, aiming to deliver a faithful yet enhanced rendition of the beloved title.

Lumilaura, a prominent speedrunner in the Spyro community, recently unveiled a glimpse of the in-progress PC port via a video shared on X (formerly Twitter). The footage showcases Spyro navigating a familiar landscape within Windows 11, boasting smooth 60 frames per second animation, accurate widescreen display, elimination of polygon wobbling, and enhanced texture mapping. Lumilaura, who was invited by the creators, Amec/tyscorp, to test the build, confirmed these advancements, highlighting the meticulous effort invested in this fan endeavor.

This initiative is rooted in a decompilation project, dubbed "OpenPETE decomp + recomp hybrid," led by The Moby Collective. Decompilation, the process of converting compiled code back into source code, is a critical step in enabling such unofficial ports. The project has already made significant strides, with a substantial portion of the game's functions and bytes successfully decompiled, laying a solid foundation for the PC version.

While the showcased demo impressed with its visual and performance upgrades, Lumilaura noted that the port is still in an early, unfinished stage. She mentioned the presence of visual glitches, such as camera flashes, and some awkward camera movements that could potentially induce motion sickness. Despite these current imperfections, Lumilaura expressed optimism about the project's rapid progress, suggesting that the PC port might become publicly available sooner than many expect, potentially even before the official A Realm Beyond.

The community's dedication to preserving and enhancing classic games like Spyro demonstrates a passion that transcends official development cycles. This fan-made PC port, with its commitment to a non-AI development process, stands as a testament to the power of community-driven efforts in the gaming world, offering a promising future for fans eager to revisit Spyro's original adventures on a modern platform with improved fidelity.

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