The Enduring Misconception of 'Highlander': A Critical Reappraisal
Games

The Enduring Misconception of 'Highlander': A Critical Reappraisal

authorBy Reiner Knizia
DateAug 27, 2026
Read Time3 min

The 1986 cinematic release, Highlander, was met with a lukewarm reception, failing to impress critics and struggling at the box office. Despite its initial commercial and critical shortcomings, the film developed a fervent cult following, spawning a franchise that includes multiple sequels, television series, and an eagerly anticipated reboot featuring Henry Cavill. However, a deeper look suggests that the original critical assessment might have been the more accurate one, characterizing the movie as a humorless and self-important endeavor, a trait that the upcoming iteration seems poised to inherit.

Conceived by screenwriter Gregory Widen and directed by Russell Mulcahy, the original Highlander stars Christopher Lambert as Connor MacLeod, an immortal warrior from 16th-century Scotland. After seemingly dying in battle and miraculously recovering, MacLeod is banished from his clan, only to be enlightened by another immortal, Juan Sánchez-Villalobos Ramírez (Sean Connery), about his true nature. Immortals, as explained, can only be vanquished by decapitation, and they are destined to engage in a final battle until only one remains, giving rise to the iconic phrase, "There can be only one." This ultimate confrontation unfolds in 1980s New York, where MacLeod, now an antique dealer, ultimately triumphs, absorbing the power of his defeated adversaries and becoming mortal.

While the sword-fighting sequences in Highlander are undeniably engaging and plentiful, they alone cannot sustain a film plagued by uninteresting characters. The core issue lies in Mulcahy's overly serious approach, which strips the intriguing premise of its potential for levity and enjoyment. The juxtaposition of ancient swordsmanship with gritty 1980s New York is a concept ripe for playful exploration, yet the film's relentless pursuit of "badassery" results in a joyless viewing experience.

Fans often laud Highlander for its rich world-building and perceived campiness. While the premise indeed offers considerable untapped potential, the notion of it being a camp classic is debatable. True camp often involves self-awareness or an intentional low-budget aesthetic, neither of which is evident in Highlander. With a substantial budget for its time, the film showcases breathtaking Scottish landscapes and impressive New York City sets. However, these visual achievements are overshadowed by underdeveloped characters and a lack of humor, transforming what could have been a campy spectacle into a misallocation of resources.

Sean Connery's portrayal of Ramírez stands out as the sole element that hints at the film's missed comedic potential. His charming and lighthearted performance, coupled with his extravagantly-dressed conquistador persona, suggests a tone more akin to The Princess Bride – a sense of humor that the outlandish premise desperately needed. Instead, the film remains stubbornly serious and, consequently, rather tedious, a characteristic that the forthcoming reboot appears to be embracing as well.

Early glimpses of the new Highlander, primarily through Henry Cavill's social media, reveal a similarly somber tone. Images depict Cavill in brooding poses, hinting at intense action sequences. Given that the reboot is helmed by Chad Stahelski, known for his intensely serious John Wick films, it is reasonable to anticipate excellent action but less likely to expect the wit and charm that Connery briefly brought to the original. This raises the question of whether the new film will transcend mere impressive fight choreography to develop compelling characters and immerse audiences in its lore, or if it will simply perpetuate the earnest yet uninspired legacy of its predecessor. One might ponder, echoing the film's own catchphrase, why there couldn't have been just one.

More Articles
Games
Grand Theft Auto 6: A New Era of Immersive Dialogue
Grand Theft Auto 6 (GTA 6) is set to revolutionize player and non-player character (NPC) interactions with a sophisticated new dialogue system. Moving beyond the linear, scripted conversations of its predecessors, GTA 6 introduces contextual response options and an unprecedented volume of dynamic NPC voice lines. This innovation promises to create a more immersive and reactive game world, making every interaction feel natural and impactful.
By Sid MeierAug 27, 2026
Games
Reality Fracture: Teasers and the Return of the Lotus
Mark Rosewater has unveiled early hints for Magic: The Gathering's upcoming set, Reality Fracture, showcasing new card mechanics, dual lands, and a novel token creation. The set will heavily feature planeswalkers and their Echoverse counterparts, concluding an ongoing saga. Most notably, a new card will generate a token functionally identical to the iconic Black Lotus, stirring excitement among fans about its potential implications for gameplay and the meta.
By Sid MeierAug 27, 2026
Games
Squadron 42 Release Postponed to 2027, Citing GTA 6 Impact
Cloud Imperium Games has announced another delay for its long-awaited single-player title, Squadron 42, pushing its release to Q2 2027. Game director Chris Roberts stated the decision was made to avoid competing for media attention with the highly anticipated GTA 6, which is expected to dominate gaming news and content creation. This marks yet another postponement for a game that began development over a decade ago.
By Jane McGonigalAug 27, 2026
Games
A Unique Approach to Companionship in Grand Theft Auto V
This article explores a novel mod for Grand Theft Auto V called "2gether," which allows players to interact with NPCs in an unconventional way to simulate companionship. The author recounts their experience carrying an NPC through various chaotic scenarios in the game's world, highlighting the NPC's surprising placidness amidst the mayhem. The piece reflects on the underlying theme of loneliness in gaming and offers a humorous, yet thought-provoking, perspective on human connection within a virtual environment.
By Jane McGonigalAug 27, 2026
Games
Manor Lords Achieves 4 Million Sales Milestone, Unveils Major New Update
Manor Lords, a popular medieval city-building simulation game, has surpassed 4 million units sold across various platforms. To mark this significant achievement, a substantial new update, dubbed "Major Update 8," has been released, introducing a plethora of fresh features and quality-of-life enhancements. Players can now dive deeper into the game's agrarian economy, with new production chains for cider and mead, alongside improved livestock management. This update aims to enrich the gameplay experience for both veteran players and newcomers alike.
By Jane McGonigalAug 27, 2026